![imperialism 2 map key imperialism 2 map key](https://www.chiefdelphi.com/uploads/default/original/3X/3/b/3b125a51f03dc4cc966cb9cfdd2524556d091174.png)
Each time you play as real Europe the new world is in a random place with random resources (sometimes the computer idea of "random" is the same thing twice. While Portugal and Sweden are kinda screwed. I noticed that Spain, England, France and Holland have overall good locations for food, expansion, and other resources. Providences of each country are also historically accurate. Historical location of resources are in the right location. Real Europe - Start out in the proper historical locations for the time period of 1502 - 1800. You can decide to play in Real world Europe or a Random Europe with different levels of stuff everywhere. I honestly don't like the little key cause it often produces junk which is unplayable. The key on the table will let you "Create your own maps".
Imperialism 2 map key generator#
Map Generator / Europe Map _ When you start a new game you go to the big globe which is where the map generator is. This was probably put in the game as an "Iron Man" see how long you can last kind of thing) _ IV. Other nations are royally pissed at you Noticeably behind in Diplomacy, Tech, and Mil you are eating more then you are producing Multiplier is at 400 (This level is rarely won.
![imperialism 2 map key imperialism 2 map key](https://i.pinimg.com/originals/5d/0d/88/5d0d880c092f8fd9e5303d1267604427.png)
food gathering is at level 1 Slightly behind in Diplomacy, Mil, and in Tech everyone but you has a slight head start. Other notes: 1 peasant, 1 bowman, 1 knight. food gathering is at level 2 Every area of the games is equal to the other players.
![imperialism 2 map key imperialism 2 map key](https://archive.kontek.net/dailyimperialist.strategyplanet.gamespy.com/imp2/amrush/Imp2_SFBay_screen_large.jpg)
Other notes: 1 Knight, 1 spearman, 1 early rifle. food gathering is at level 2 No trade in minor nations on this and the rest of the difficulty levels. At the end of the game the Multiplier is 10 (the higher the Multiplier is, the higher your score will be.) Easy level: $25,000. Food gathering is at level 3 Noticeable leads in Mil, Diplomacy, and Tech. Other notes: Trade consulates in every minor nation. here is my list: $ (Starting funds), Sh (Sheep), Tr (Trees), Tin (Tin ore), Cp (Copper ore), IO (Iron ore), Cl (Cloth), Wd (Wood), Pp (Paper), Br (Bronze), Irn (Iron), Fd (Food stuffs), Moo (Cows :) ), Fs (Fish), Hr (Horses). To make things easier to understand and read I will refer to a few items with abbreviations.
Imperialism 2 map key Pc#
Win95/98 Requirements IBM/PC compatible with win95 or 98 133MHz Pentium or faster 200MHz (recommended) 16MB RAM (32 Recommended) 100MB Hard disk space 4X CDROM DRIVE 16bit color DirectX 6.0 or higher (soundcard) MAC Requirements POWER PC (604 processor +) also works with iMac System 7.6 32MB Ram 17.5MB free of Single play 100MB Harddisk space 4x cdrom _ III.Difficulty levels _ This is a comparison of each of the levels of the game. System Requirements _ The great thing about Imp2 is that it works for both MAC and IBM machines out of the same box. You know you will have made it when exactly half of all the minor and major powers territory of Europe is under your feet. Should all go well you eyes begin to turn back toward Europe to conquer your neighbors and unite Europe under your Motherland's Flag. You must invest your newfound wealth into technology to developed newer and more powerful weaponry to keep your neighbors at bay. You must build an army to defend your new territory and fleets to patrol and terrorize your neighbors. You must build up your industry to process the new materials and build new ships to hull your precious cargo home. You have to beat the other nations to the riches the lay beyond the horizon. You know that since this is the case, you must send one of your trading ships out to discover new land and the treasure that awaits within. There are six great powers of Europe and six minor nations in which to trade and conquer and you realize its going to be a fight to the finish if your country is going to survive. New Resources must be discovered and new treasure must be found, History will recall this as "THE AGE OF DISCOVERY". Most of Europe's natural resources have been discovered and almost used up, and your national treasury is starting to become smaller and smaller. You country has just left the Dark Ages (Black Death and all). and you are the King(or Queen) of a major power in the continent of Europe. Conclusions - _ I.INTRO _ The Year is 1502 A.D.